So yeah, the game totally changed from a futuristic demolision derby to a baroque futurism puzzle game...Yup! We're also moving to Unity, so workflows are changing, but since i'm pretty familiar with the engine, I'll be able to do a lot more with it.
Here is the base character, the goal is to pick up pieces around the level.
Project: Hunger Cars
Wednesday, March 12, 2014
Friday, January 17, 2014
First Post
Hunger Cars
I started this blog to track progress, and show techniques used in a yet to be named student project. For now I'm calling it Hunger Cars. Here is a grass test I'm working on.
I used zbrush to create a plane, and filled the plane with grass strands using fiber mesh. I then used zbrushes 2.5D mode to create a tiling grass texture, and created a normal map using the normal matcap. Here are the results.
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