Hunger Cars
I started this blog to track progress, and show techniques used in a yet to be named student project. For now I'm calling it Hunger Cars. Here is a grass test I'm working on.
I used zbrush to create a plane, and filled the plane with grass strands using fiber mesh. I then used zbrushes 2.5D mode to create a tiling grass texture, and created a normal map using the normal matcap. Here are the results.

