So yeah, the game totally changed from a futuristic demolision derby to a baroque futurism puzzle game...Yup! We're also moving to Unity, so workflows are changing, but since i'm pretty familiar with the engine, I'll be able to do a lot more with it.
Here is the base character, the goal is to pick up pieces around the level.
Wednesday, March 12, 2014
Friday, January 17, 2014
First Post
Hunger Cars
I started this blog to track progress, and show techniques used in a yet to be named student project. For now I'm calling it Hunger Cars. Here is a grass test I'm working on.
I used zbrush to create a plane, and filled the plane with grass strands using fiber mesh. I then used zbrushes 2.5D mode to create a tiling grass texture, and created a normal map using the normal matcap. Here are the results.
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